It's just they do no share the same design philosophy and level of accuracy. I would not say it's garbage just because it does not meet "cycle-accuracy fanatics" standard, neither did i say VC emulators were doing a poor job emulating N64. It's just that most people were impressed by the GUI work that was put around those ports, which make them think they are more "advanced" when they are not. A few game fixes or hacks might have been added in XBOX port but I can guarantee you it's nowhere to the level of today's Genesis emulators. Actually, every Gens port out there except Gens-GS still use that old ASM code as a base, the only things they changed were stuff related to video filters, supported resolutions or samplerates, nothing much more. It's still the good old Gens 2.12 code from 2005 (!). (its been a long time since I dabbled with Xbox stuff, I think new people took over NeoGenesis when its porter Xport quit the xbox scene)
The Xbox has an amazing port of Gens called NeoGenesis, and as far as I can tell its based on a pretty recent version, hardly 2000's KGEN, more like 2010 Gens. But then it wouldn't be a portable emulator anymore, right ? What I once said was just it was probably hitting the limit of raw CPU speed we had available and that the SVP emulation code (which is basically original C code from Notaz left untouched) could probably be optimized for Power PC.
Pgen emulator ps2 full#
and I consider it to be pretty well programmed for that matter and quite optimized as well considering the accuracy level achieved.Īlso, comparing an emulator which is able to accurately run 100% of the library without known glitches with Nintendo's game-specific hacked emulators is also not a good idea if you want to be taken seriously )Īnyway, last time I checked, Virtua Racing was running full speed on Wii. Whoever wrote the emulator did a poor job programming it.